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ATENDIS-VR consists of seven different activities with adaptable difficulty, through which the user can work on various physical and cognitive aspects.

Asian Hornet Infestation

This activity features a swarm of large Asian hornets (Vespa velutina) flying around the user. The user must aim at the hornets using the controllers and shoot them to eliminate them. Once a specific number of hornets has been eliminated, the activity ends.

Through this activity, the user works on the following skills:

  • Reflexes
  • Aim
  • Coordination

RC Car

The activity consists of a track, a remote-controlled car, and a set of controls positioned in front of the user. On the track, there is a tractor that acts as a guide vehicle. Using the controls, the user must maintain the correct distance from the guide vehicle and complete two laps around the track. There are three different tracks available, and the vehicle can be controlled either only forward and backward, or with directional steering as well.

Through this activity, the user works on:

  • Coordination
  • Reflexes
  • Precision

Monuments Puzzle

The activity consists of a table positioned in front of the user with a miniature, disassembled historical monument. The user must grab the pieces and assemble them from the bottom up. Once all the monuments are completed, the activity will end.

This activity helps develop the following skills:

  • Creativity
  • Coordination

Marble Run Circuit

The activity consists of a table positioned in front of the user, with the outline of a circuit on it and the pieces placed out of order. The user must complete the circuit by placing the pieces in their correct positions. Once the circuit is completed, a marble will run through it, and if it successfully reaches the other end, the activity will be considered complete. There are different variations of the circuit, and once the required number of circuits is completed, the activity will end.

Through this activity, the user works on:

  • Creativity
  • Coordination

Chave

This activity is an adaptation of the traditional Galician game “chave,” in which the user must knock down a pillar located on the opposite side of the stage by throwing balls. The distance to the pillar can be adjusted to match the desired difficulty level.

This activity improves the following skills:

  • Aim
  • Stability
  • Coordination

Bowling

This activity is an adaptation of the bowling game, in which the user must knock down ten pins by rolling a ball along the ground. The distance to the pins can be adjusted to match the desired difficulty level.

This activity improves the following skills:

  • Aim
  • Stability
  • Coordination

Balloons

The activity consists of sets of balloons that move around the user, who must touch them to pop them. Once the user has popped all the balloons in all the sets, the activity will end.

Through this activity, the user improves the following skills:

  • Stability
  • Coordination
  • Reflexes